Pulin Zirkon – Mayor
When you got it, you got it. Mayor Zirkon has definitely got it. He is the most popular Mayor
in the history of Griffon’s Hamlet. He is a direct descendant of one of the
first families to settle in the town. He is the proprietor of the Keg and Shield
Inn & Tavern just between City Hall and the Theater. Everyone sees Pulin working in his tavern at night keeping the patrons
happy with good ale and better stories.
He is famous for being able to make anyone
feel as if they have his undivided attention. While you are talking to Pulin there is no mistake that he is listening closely. He
will nod sagely and will occasionally interrupt to ask a question about the
topic at hand. Pulin has learned the adage that a
wise man listens while monkeys chatter.
His calm demeanor and successful business
have made him a member of the Town Elders. In fact, they hold their meetings in
a private room on the second floor of the Keg & Shield. He has risen to
prominence within the Elders and chances are he will most likely be made the
head of that council when Thero Klung
retires. Even though he and Klung do not see eye to
eye on most matters, Pulin has great respect for the
work Thero has done in the past and he will never
move violently against him.
Pulin is a human
male that stands 5’9” and weighs 220 pounds. He is a round jolly man that can
look very serious when necessary. He has black hair and brown eyes. He is 48
years old.
Stats: 3rd lvl Commoner, LN; (Str 7, Dex 9, Con 10, Int 10, Wis 12, Cha 15); GH Renown 5; Att
Bonus +1
Saves: Fort +0, Ref +0, Will +0
Skills: Profession (Innkeeper)
+6, Swim +3, Listen +3
Jeric Rall
- Commander of the Griffon’s Talon
There is no one in Griffon’s Hamlet that
is as frustrated and bullied as Jeric Rall. This man tries desperately to perform his duties in a
proper manner but no one lets him. He is fully aware of roll played by the
Highwaymen and he likes the fact that he only has to deal with internal
security. On a few occasions, Jeric has asked Thero Klung to deal with
troublesome merchant caravans. The deal they have arranged is that Jeric’s troops handle intelligence gathering in town. With
this information, the Highwaymen will severely attack any troublesome merchants
in the hopes that they will be discouraged from returning.
Jeric is a
commanding figure. He is a human who stands 5’8” but he weighs 220 pounds of
solid muscle. He has brown hair and blue eyes and does not suffer fools gladly.
He is 35 years old. He is very serious about his work and will intimidate most
people he thinks are there to annoy him.
Stats: 4th lvl Fighter, LN, (Str 17, Dex 16, Con 17, Int 12, Wis 12, Cha 11); GH Renown 4; 40hp; AC 18; Init 3
Saves: Fort 7, Ref 4, Will 2
Weapons: Crossbow, Repeating (Att Bonus 7; Dam 1d8); Short Sword (Att
Bonus 7, Dam (1d6)+3)
Skills: Diplomacy +2, Gather
Information +3, Handle Animal +2, Intimidate +2, Ride +7, Sense Motive +2, Spot
+5, Swim -6
Feats: Alertness; Exotic Weapon
Proficiency (Crossbow, Repeating); Mounted Archery; Mounted Combat; Point Blank
Shot; Trample
Father Wimish Putima
– Spiritual Advisor
If there is a man in all of Kale that desperately wants to move to another town, it
is Wimish. The local townspeople will not put up with
him absolutely longer than necessary. The good Father has worked hard to make
friends in town but he manages to rub everyone the wrong way. He truly wants to
do well in the world but he always seems to mess things up. The locals have
taken to calling him “Father Whimper” behind his back.
Father Wimish
looks like he is ready to cry at any minute. His deepest wish was to become an
adventurer but he lacked the mental toughness to go into the world. He is 6’0”
tall and weighs 195 pounds. He is 30 years old. He has sandy blonde hair and
weak brown eyes. Some people in town say he looks like a weasel.
Stats: 2nd lvl
Adept, LG; (Str 8, Dex 10,
Con 12, Int 10, Wis 15, Cha
9); GH Renown -5; Att Bonus +1
Saves: Fort +0, Ref +0, Will +0
Spells: cure minor wounds, guidance, purify food and drink, bless, cure light wounds
Skills: Heal +4, Knowledge
(Religion) +3, Musical Instrument (Carillion) +1
Widow Tichmark – Town Elder
About 20 years ago, Master Eldrin Tichmark, a local dealer
in dry goods, was killed in an argument over the price of a sack of beans.
Since then, his widow has dropped her first name and insists that everyone call
her “Widow” Tichmark. She is immensely wealthy but a
terrible miser. Since that fateful day, she has worn the same black dress and
refuses to change it. She lives in the wealthy portion of town and can
occasionally be seen when she goes to the North Market.
All of her oddity aside, Widow Tichmark is immensely powerful. She is second only to Pulin Zirkon in authority. Few
people in town are willing to face a tongue lashing from this old lady, not to
mention that she usually beats you with her cane too. She has also been known
to single-handedly forced the entire Elder Council to change a stated opinion
by resorting to violence, threats and outright bribery.
In many ways, Widow Tichmark
fully embodies the spirit of Griffon’s Hamlet. She is difficult and nasty with
strangers. She will never speak to an outsider unless they provoke her rage. By
the same token, she has been known to use her immense wealth to help destitute
families, and she has helped many widows whose husbands died defending
Griffon’s Hamlet.
Stats: 3rd lvl Commoner, LN; (Str 5, Dex 9, Con 12, Int 15, Wis 14, Cha 11); GH Renown 5; Att
Bonus +1
Saves: Fort +0, Ref +0, Will +0
Skills: Spot +7, Listen +7
Hector Amicus – Town Weaver
Good old Hector is well known throughout
the entire town. He’s the town weaver. Hector does not have a shop, instead he
wanders around town, pulling his custom built “row cart.” This cart is
specially designed for the muddy environs of Griffon’s Hamlet. It is
essentially a row boat on skis.
Hector sells a variety of goods including
wicker hats, wicker parasols, wicker baskets, wicker mud shoes (these items are
like snow shoes but they have a much tighter weave) and other assorted items
that visitors to Griffon’s Hamlet might need. More important then his wicker
goods, Hector sells information. Since he spends his
day traveling through the town he knows all the latest gossip about both locals
and foreigners. Usually his price for information is as low as a pint of ale in
a tavern but when his information is very good then he wants good old fashioned
cash money.
Hector is a human male that stands about
5’10” and he weighs 130 pounds. The children call him “Beanpoll”
Hector. He has white hair and sharp brown eyes that don’t miss a trick. He is
64 years old.
Stats: 1st lvl
Commoner, CG, (Str 10, Dex
10, Con 10, Int 13, Wis 5,
Cha 10); GH Renown 3
Skills: Craft (Weaving) +4, Spot
+4, Listen +4
Bob Franisk – Fish Farmer
Bob is good old fashioned plain folk. He
dotes on his wife and children. His favorite past times include talking about
fish and smoking his pipe. When pressed he will happily tell stories about his
days as an adventurer. Needless to say, most townspeople believe that Bob is an
outrageous liar, but oddly enough, every one of his stories is true. Bob is far
more than he seems. In actuality, he is a very experienced man-at-arms that
served for two years with a group of famous heroes. Occasionally these noble
personages will stop in for a brief visit with their old friend Bob.
Bob is by far the richest man in Griffon’s
Hamlet. Aside from an Imperial land grant, he is also exempt from taxes for his
natural life (the Imperial Decree specifically states that should he chose to
become undead, this privilege is nullified). Bob does not show off his wealth
however. He is very quiet about his riches and refuses to draw attention to
himself.
Bob is a human male that stands 5‘11” and
weighs 202 pounds. He is 32 years old but he says he feels like he’s 50. He has
brown hair and brown eyes and he is missing his right ear which he lost to an
Orc in combat. The orc’s head adores the dining room in his farm.
Stats: 8th lvl Fighter, CG, (Str 15, Dex 13, Con 14, Int 10, Wis 14, Cha 10); GH Renown 4; 68hp; AC 20; Init 5
Saves: Fort 10, Ref 5, Will 4
Weapons: Longsword +2 (1d8 +4); Chainmail Shirt +3; Shield, Sm,
wood +1
Skills: Handle Animal +5, Hide +3,
Intuit Direction +3, Ride +2, Swim +5, Use Rope +3, Craft (Carpentry) +7,
Profession (Farmer) +5
Feats: Alertness, Combat
Reflexes, Dodge, Great Fortitude, Improved Initiative, Lightning Reflexes,
Mobility, Quick Draw, Run
Thero Klung
– Brewer (Master Highwayman)
This fine, respected, upstanding merchant
is the leader of the Highwaymen. He is also a member of the Town Elders. His
primary goals are the protection of his beloved town and he will go to any
extents to ensure that goal. He has successfully defended Griffon’s Hamlet for
the past 20 years and he is proud of his service. Lately, a younger element has
joined the Highwaymen that have him very worried. He believes that these rowdy
youths are not fully aware of the importance of their sworn duty to protect
Griffon’s Hamlet.
Thero is also
the head of the Town Elders. He is the undisputed leader of that group but he
has recently had some competition from Mayor Pulin Zirkon. He has been considering retiring for the past few
months but he is concerned that Zirkon’s policies are
bad for Griffon’s Hamlet. Some more dramatic people close to the situation fear
that this matter will only be resolved with bloodshed.
Thero is a short
human male. He has a dark complexion. His wife
has finally convinced him to grow his hair long and now he hates it. He is 53
years old. He has iron gray hair and soft blue eyes that made him a favorite of
the ladies in his youth.
12th
level Human; 7th level Ranger, 5th level Elite Highwayman
HD: 95 hp
Initiative: +7 (Dex
+3, Improved Initiative)
Speed: 30 ft.
AC: 24 (28 when hasted) (+3 chain
shirt, +4 terrain bonus)
Attacks: Griffon’s Law (longbow)
+23, +18, +13(Rapid Shot: +21, +21, +16, +11)
(Hasted
with Rapid Shot +23, +21, +21, +16, +11), ranged; +1 keen Scimitar, +1 keen
kukri
+14, +14,
+9, +4 melee
Damage: Griffon’s Law (longbow) 1d8+7,
+2d6 to un-lawful creatures; Scimitar 1d6+4 crit
x2(15-20); Kukri 1d4+2 crit x2 (15-20)
Face/Reach: 5 ft by 5 ft / 5 ft
Saves: Fort +10, Ref +12, Will +10
(Ring of Resistance +2)
Abilities: Str 16, Dex 17, Con 13, Int 14, Wis 16, Cha 15
Skills: Animal Empathy +6, Craft
(trap making) +5, Hide: +20, Inuit Direction +13, Knowledge (Griffons Hamlet)
+6, Knowledge (Nature) +3, Listen +20, Move Silently +20, Profession (Brewer)
+8, Search +6, Spot +20, Wilderness Lore +22, Tumble +15
Feats: Improved Init, Point Blank Shot,
Precise Shot, Leadership, Rapid Shot, Exotic Weapon: Kukri, Ambidexterity*,
Two- Weapon Fighting*, Track*
Special: Improved Evasion, Sneak
attack +3d6, Known Terrain +2, Terrain Defense+4,
Wilderness
Lore +4, Herbal Lore, Poison Lore,
Poison Lore Mastery
Favorite Enemies: Goblinoids +2 Seathagorians +1
Challenge Rating: 12
Treasure: Standard
Magic Items: Ring of
Resistance +2, Ring of Enchantment protection, Boots of Speed, Bracers of
Archery, Griffons Law (+3 Mighty Composite Strength Longbow +3, with 2d6 damage
to non lawful characters), +1 keen Scimitar, +1 keen Kukri, +3 Chain Shirt of
Medium Fortification, and Heward’s Handy Haversack
Alignment: Neutral good
Griffon’s Hamlet Renown: 5
Dante Strife – Senior Highwayman
The current heir apparent to running the
Highwaymen, Dante is quite possibly the happiest man in Griffon’s Hamlet. He is
completely satisfied to let Thero run the show. He is
not anxious to take control and he is happy with the current circumstances
surrounding his life. He is recently married and is deliriously happy. He is
wealthy by Griffon’s Hamlet standards.
Stats: 11th lvl human, 7th lvl
Rogue, 4th lvl Elite Highwaymen; Str 13 Dex 20 Con 12 Int 16 Wis 13 Cha 17; HP: 67 AC: 24 (+3 leather armor of silent moves,
+2ring, +5 from Dex); GH Renown: 5
Saves: Fort: +5 Ref: + 13 Will:+5
Init:+9 (Dex +5 Improved Init +4)
Skills: Appraise +5, Bluff +14,
Diplomacy +10, Disable Device +9, Disguise +12, Forgery +11, Gather Information
+9, Hide +34, Intimidate +9, Inuit Direction +7, Jump +40, Listen +15, Move
Silently +29, Perform (Flute) +9, Pick Pocket + 15, Read Lips +6, Search+12, Sense
Motive +8, Spot +14, Use Magic Device +6, Tumble +15, Knowledge (Griffon’s
Hamlet) +5, Wilderness Lore +15
Combat: Base +9,+4 Melee +10, +5
Ranged +14, +9
+3 Keen
Rapier +17, +14 Damage 1d6+4 Sneak attack +6d6
+2 short
bow +16, +13 Damage 1d6+2 Sneak attack +6d6
Feats: Improved Init, Dodge, Mobility,
Spring Attack, Weapon Finesse: Rapier
Special: Improved Evasion, Sneak
attack +3d6, Known Terrain +2, Terrain Defense+4,
Wilderness
Lore +4, Herbal Lore, Poison Lore,
Rogue Abilities: Sneak
Attack +4d6, Evasion, Uncanny Dodge (Dex to Ac),
Uncanny Dodge (Can’t be Flanked)
Magic Items: +3 Leather Armor of Silent Moves, +2 Ring of Protection, Ring
of Chameleon Power,
+3 Keen Rapier, Boots of Springing and Striding, Amulet of Jumping,
Bag of Holding (2), Chimes of Opening, Glove of Storing, Goggles of Night, +2
short Bow
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