The town of Griffon’s Hamlet
is all based on who you know and who knows you. Therefore to reflect this, a Renown statistic might serve. Essentially, all outsiders
start out with a base Renown of -3 when dealing with any citizens of Griffon’s
Hamlet. Renown acts as a Charisma modifier.
So for example, Klementi
the Cleric comes to Griffon’s Hamlet from Kale. She has a Charisma score of
18, but she has never been in town before. Her normal Charisma modifier is +4,
but because she is a stranger in Griffon’s Hamlet she takes a -3 penalty.
Therefore her Charisma modifier while dealing with anyone in Griffon’s Hamlet
is +1 (4 - 3 = 1). Now, as she gets
to know the people in town, her Renown can increase. If she helps the local
clerics defeat a plague, her Renown will increase. Table A-1 has a few examples
of Renown point awards. At no point in time can a PC
gain more than 3 Renown points at one time. Even if
multiple heroic deeds are committed, the PC’s will
still only get the maximum of 3 Renown. This is because the townspeople are not
sure if that was just a one time heroic deed or if the PC is truly a heroic
figure. The residents of Griffon’s Hamlet want you to prove yourself.
A PC can never have more than +5 Renown points in Griffon’s Hamlet. Please note that these
points are meaningless outside of Griffon’s Hamlet. A person with +5 Renown points in Griffon’s Hamlet receives absolutely no
benefits from these points in any other city.
By the same token a character can lose
Renown. If a PC should drop to -10 Renown points they
are ostracized from the town. The people will demand the expulsion of this PC
and will call the Griffon’s Talon to enforce their will. The most a character
can lose at any one point in time is 4 Renown. So if a PC kills a local hero,
refuses to tip a waitress, insults the mayor and fails to fulfill a contract,
the PC will only still lose -4 Renown points.